I've noticed some people talking about Sytrus making poppy/clicky sounds in some cases. Today, I encountered it myself when generating a simple triangle waveform. It was a very noticeable static-like crackle, made worse when playing more notes at a time. So i rendered out, and the popping was gone. I checked out oversampling, and it was set to 8x for rendering, but off for draft. So I turned up the oversampling in draft and the popping was completely gone around 8x - 16x.
I haven't seen this fix mentioned yet so if you're having the pop/click issue and can't seem to fix it with CPU related settings (my cpu was barely touched by what I was doing anyway), try turning up your oversampling. If your rendered audio is also doing it, you may need to turn up oversampling for rendering too.
Hope this helps someone, and Merry Christmas all!
Popping in Sytrus fixed with oversampling settings
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