Parallel processing/Compression in current FL
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Parallel processing/Compression in current FL
It used to be if you wanted to do this you needed to add the exact same plugin chain to both the dry and wet channels in order to solve the latency issues. Is this not the case anymore? I saw some talk online that this had been fixed.
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- Site Admin
- Mon Jan 22, 2018 11:47 am
Re: Parallel processing/Compression in current FL
Fixed in Beta 2