im experiencing a problem with the linear insert not rendering with the same gap width as shown in the preview. in-fact it is not rendering in a consistent pattern either, it is rendering in like a weird barcode like pattern.
here is the preview
here is the render
i have experimented with different size gap widths and export settings and it still does this weird effect in the render.
i also tried creating automation clips for the entire song for the gap width and all the parameters to make sure that they are the same once rendered and it still does it.
this effect is present both before and after the install of the new DLL's, and is reproducible with both my PC's and with different projects.
ZgameEditor2 not rendering in proper linear gap width
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ZgameEditor2 not rendering in proper linear gap width
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Re: ZgameEditor2 not rendering in proper linear gap width
Hi,
Is the image from the video displayed at 1...
Re: ZgameEditor2 not rendering in proper linear gap width
i rendered it out at 1080p 100mbps and both scr...
Re: ZgameEditor2 not rendering in proper linear gap width
Consider reducing the number of bands or going ...
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Re: ZgameEditor2 not rendering in proper linear gap width
alright,
antialias was on by default for me.
...
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Re: ZgameEditor2 not rendering in proper linear gap width
If the uncompressed version is coming out like ...
Re: ZgameEditor2 not rendering in proper linear gap width
alright, i dont believe i am doing anything tha...
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Re: ZgameEditor2 not rendering in proper linear gap width
testrender.flptestrender.zip
forgot to hit the ...
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Re: ZgameEditor2 not rendering in proper linear gap width
Ok, This is the scaling problem. The setting a...
Re: ZgameEditor2 not rendering in proper linear gap width
ok that makes sense thanks! i didnt even think ...
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Re: ZgameEditor2 not rendering in proper linear gap width
so i reduced the band count to 64 from the sett...
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Re: ZgameEditor2 not rendering in proper linear gap width
so i reduced the band count to 64
Why?
Re: ZgameEditor2 not rendering in proper linear gap width
StevenM wrote:so i reduced the band count to 64...
Re: ZgameEditor2 not rendering in proper linear gap width
so i guess my real question is why does it look...
Re: ZgameEditor2 not rendering in proper linear gap width
tjuggernaut29 wrote:so i guess my real question...
Re: ZgameEditor2 not rendering in proper linear gap width
alright, ill play around with it some more and ...
Re: ZgameEditor2 not rendering in proper linear gap width
I took another look at this and can confirm the...
Re: ZgameEditor2 not rendering in proper linear gap width
VilleK (staff) wrote:I took another look at thi...
Re: ZgameEditor2 not rendering in proper linear gap width
Here is Image Slices Example:
Normal Layer is ...
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Re: ZgameEditor2 not rendering in proper linear gap width
any update on this?
Re: ZgameEditor2 not rendering in proper linear gap width
tjuggernaut29 wrote:any update on this?
It's no...
Re: ZgameEditor2 not rendering in proper linear gap width
all of my tests were with AA (anti aliasing) tu...
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Re: ZgameEditor2 not rendering in proper linear gap width
all of my tests were with AA (anti aliasing) tu...
Re: ZgameEditor2 not rendering in proper linear gap width
oh ok, i guess i didnt understand entirely what...
Re: ZgameEditor2 not rendering in proper linear gap width
Looking at this again, I agree is probably beca...
Re: ZgameEditor2 not rendering in proper linear gap width
I'll try adding FXAA on the "audio shaker" and ...
Re: ZgameEditor2 not rendering in proper linear gap width
FXAA didn't work out. I'm seeing some youtube ...
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Re: ZgameEditor2 not rendering in proper linear gap width
Thanks Steven. I have on my todo-list to try to...