custom animation/video in ZgameVizualizer?
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custom animation/video in ZgameVizualizer?
I have been learning a bit about blender recently, in hopes I could make objects to use in ZGE, or at least, try and make my own content and sync it to audio later. I aim to use some of these videos/models, in live sets, synchronized with music (of potentially varying tempo). I was wondering if it would be better to make models and objects in blender, export them to .3ds format, and then try animating it in ZGE/FL; which should allow me to keep the animations in time with whatever tempo I play with (if it's even possible to do animation with those tools). Or should I make my animations and videos elsewhere, trying to anticipate the playback tempo, and use ZGE to play the video back, live in FL? (if both are possible, which one would be better suited for live, changing/unpredictable tempo, and which one is just easier?)
Re: custom animation/video in ZgameVizualizer?
Greetings!
I'm actually experimenting with thi...
Re: custom animation/video in ZgameVizualizer?
Animated meshes are possible with a bit of scri...