I just made a lyric video animated completely in FL, and I want to share a look into my project.
I figured out how to do 2D animation by turning each frame on and off as the next frame turned on (using the Alpha parameter). I drew 8 frames of my gremlin character running, and cycled through 24 frames each measure, at 120 BPM. (12 FPS?) I looped this animation until it changes towards the end of the song.
The clouds and mountains were simple to do; I just automated their X parameter throughout the entire song.
For the layers that looped, I had to find a minimum and maximum X setting that looked identical, so I could loop just that distance.
I originally made each tree a separate instance. This ended up being a nightmare when I got to the further back trees, and had to create images with multiple trees in them.
I looped automation of the trees that started and ended with the tree off screen. I then skewed the automation clip so that they were evenly spread out among the field. This was a lot easier to animate than the grass since the grass was always on screen.
I NEEDED a typing effect for this video, but I couldn’t find one in ZGameEditor…
SO… I typed up every lyric letter by letter in a progression, and automated between where that line started and ended.
This ended up taking a lifetime to do, and it was also a nightmare dealing with the automation. A single 1% change would cross through many lines, and it took right click-> type in value… + lots of guess work to find exactly where lines started and ended. I had 764 lines of text.
It was totally worth it; the text looks beautiful with that font and the glitch/separation effects. I also did some fast automation in reverse before impactful moments.
At the end of the video, I pulled in the clover field/sign layer at the same speed as the grass, and a gremlin animation that only happens once. I then dropped in a completely black layer on top of everything but the lyrics and final flower animation.
I’m super proud of this project, and I think it’s hilariously awesome that FL can do this.
Taking ZGameEditor to its limits
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Taking ZGameEditor to its limits
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Re: Taking ZGameEditor to its limits
Cool. This must have taken quite some determina...
Re: Taking ZGameEditor to its limits
VilleK (staff) wrote:
Let us know if you encou...
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Re: Taking ZGameEditor to its limits
Excellent - great animation concept, song &...
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- Site Admin
- Wed May 31, 2017 9:46 am
Re: Taking ZGameEditor to its limits
The Gremlin wrote:I just made a lyric video ani...
Re: Taking ZGameEditor to its limits
StevenM wrote:Excellent - great animation conce...
Re: Taking ZGameEditor to its limits
Scott wrote:
Awesome job. Thanks for sharing th...
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- Site Admin
- Thu Jun 08, 2017 12:39 am
Re: Taking ZGameEditor to its limits
Blogged...
Regards Scott
Re: Taking ZGameEditor to its limits
Track is just awesome and of course you did a g...