Particle Engine Preset for ZGEViz

contains the latest version of our visualizer plugin (replacing Chrome)

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StevenM
Thu Mar 17, 2011 3:22 am

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Particle Engine Preset for ZGEViz

Feel free to use, modify and do with it whatever you like. Lots of parameter and many possibilities to create endless different particle effects. This is controlled by midi input, so requires a mid out channel. Alpha preset - use at your own risk.

I'm open to any suggestions. Beware that too many particles spawning at once can cause performance issues. turn the "Clear All" parameter all the way up to reset the preset. Turn it off to resume using ZGEviz.. I'm hoping that some of the Gurus at the ZGE forums can help me with optimization. It runs well here, but gets sluggish at times. Looking forward to see what others do with this, so post some vids if you can.

EDIT: Some tips and an update from Ville -
Moved the bitmaps out from Model.Definitions, otherwise each instance (a.k.a. clone) of the model gets their own private copy of all the textures which use lots of texture memory and hurts performance. Only keep things in Model.Definitions when you want to use separate settings for each model instance.

Set a Life variable and a Condition on the model so it can detect when it is time to remove itself. Otherwise all the models will keep going even after the particle emitter stops.

Instead of using "AlphaLoad" in MaterialTexture, set the MateriaTexture.Texture directly. This avoids recreating the OpenGL texture that otherwise results with using BitmapLoad component.
Update 05/11/11 - Moved the midi input to midi Channel 2. To use this preset make sure the you select midi channel 2 in the midi out channel settings. This is to avoid conflicts with other presets. Channel 2 has 3 patches also. Patch 1 is mapped notes. Patch 2 is a radial spread. Patch 3 is a projectile. Hope to do more with this soon.



Make sure you have the latest version of ZGEViz - Get it here: http://www.emix8.org/forum/download.php?id=931

Last edited by StevenM on Mon Mar 21, 2011 11:28 pm, edited 10 times in total.

NAS_
Thu Mar 17, 2011 9:46 am

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Re: Particle Engine Preset for ZGEViz...

StevenM wrote: Make sure you have the latest ve...

StevenM
Thu Mar 17, 2011 10:06 am

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Thanks - The latest version of ZGEviz is at th...

gol
Thu Mar 17, 2011 11:18 am

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did you make higher keys appear higher? How abo...

StevenM
Thu Mar 17, 2011 11:29 am

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gol wrote:did you make higher keys appear highe...

StevenM
Fri Mar 18, 2011 11:26 am

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Uploaded a new update to the particle preset. ...
Last edited by StevenM on Sat Mar 19, 2011 12:40 am, edited 1 time in total.


StevenM
Sat Mar 19, 2011 7:25 pm

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stereo3d: requires 3D glasses yt3d:enable=tr...

gol
Sat Mar 19, 2011 7:39 pm

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doesn't really work for me (using red/cyan glas...

StevenM
Sat Mar 19, 2011 8:11 pm

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gol wrote:doesn't really work for me (using red...

gol
Sat Mar 19, 2011 8:26 pm

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I don't know, something seems wrong in the red/...
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StevenM
Sat Mar 19, 2011 10:12 pm

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I don't know, something seems wrong in the re...

DJ Nobody
Mon Mar 21, 2011 8:59 am

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damn cool still waiting to find the time to do...

gol
Mon Mar 21, 2011 9:27 am

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but did you try in black & white? You picke...

StevenM
Mon Mar 21, 2011 10:48 pm

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gol wrote:but did you try in black & white?...

DJ Nobody
Thu Jul 14, 2011 3:52 pm

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Re: Particle Engine Preset for ZGEViz

any chance of a tut or demo project with partic...

StevenM
Fri Jul 15, 2011 5:56 am

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Re: Particle Engine Preset for ZGEViz

Particles are really easy actually. It's a com...

DJ Nobody
Fri Jul 15, 2011 4:50 pm

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Re: Particle Engine Preset for ZGEViz

cool, shouldve looked better myself maybe tonig...

DJ Nobody
Fri Jul 15, 2011 5:46 pm

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Re: Particle Engine Preset for ZGEViz

where should I please the component (onRender p...

StevenM
Sun Jul 17, 2011 8:32 am

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Re: Particle Engine Preset for ZGEViz

The components are easy to work with - but it t...

DJ Nobody
Sun Jul 17, 2011 9:03 am

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Re: Particle Engine Preset for ZGEViz

Im not familiar with particle magic though I sh...

Kjell
Sun Jul 17, 2011 10:01 am

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Re: Particle Engine Preset for ZGEViz

Pretty sure I've already posted this before, bu...

DJ Nobody
Sun Jul 17, 2011 10:16 am

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Re: Particle Engine Preset for ZGEViz

thanks, looks usefull will have a look at both ...

DJ Nobody
Sun Jul 17, 2011 3:43 pm

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Re: Particle Engine Preset for ZGEViz

used the video and made "fire" while experiment...
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StevenM
Mon Jul 18, 2011 12:02 am

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Re: Particle Engine Preset for ZGEViz

Now I don't even know how to make classes and w...

StevenM
Mon Jul 18, 2011 1:06 am

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Re: Particle Engine Preset for ZGEViz

That is an awsome video Kjell, very helpful. M...

jph wacheski
Fri Jul 22, 2011 3:32 pm

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Re: Particle Engine Preset for ZGEViz

Ok,. I finally found the time to get up to spee...

StevenM
Fri Jul 22, 2011 5:49 pm

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Re: Particle Engine Preset for ZGEViz

JPH, The midi input script you are working on n...

DJ Nobody
Sat Jul 23, 2011 7:40 am

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Re: Particle Engine Preset for ZGEViz

jph wacheski wrote: DJ Nobody - "the weird thin...

jph wacheski
Fri Jul 29, 2011 10:38 pm

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Re: Particle Engine Preset for ZGEViz

StevenM - thanks for posting the buffered scrip...

StevenM
Sat Jul 30, 2011 9:47 am

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Re: Particle Engine Preset for ZGEViz

jph wacheski wrote:I have not had any problem w...

C Squared
Wed Mar 13, 2013 6:53 pm

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Re: Particle Engine Preset for ZGEViz

Can someone please post a tutorial video of thi...

StevenM
Thu Mar 14, 2013 12:59 am

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Re: Particle Engine Preset for ZGEViz

C Squared wrote:Can someone please post a tutor...


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