Final Particle Emitter

contains the latest version of our visualizer plugin (replacing Chrome)

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DJ Nobody
Mon Oct 31, 2011 8:33 pm

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Final Particle Emitter

Now I think I finally finished this thing
You can download it here:
NdH Particle Emitter.zgeproj
Place it in this folder to make it work:
~:\Program Files\Image-Line\FL Studio 10\Plugins\Fruity\Effects\ZGameEditor Visualizer\FgAndBg

I also found some nice particle textures you can load in to this thing via:
ZGameEditor Visualizer (in FL) -> Settings -> Bitmaps -> Add Bitmaps and then just load the ones you like
DL link: http://www.studioevil.com/downloads.php (Stardust Pack)
Feel free to upload your own below this post !!!
also your own screenshots are apreciated, as they show your view on things and might be very suprising
also any tips or points of improvement are encouraged to be posted here, so are compliments or critism :)

Explanation of the controls available:

Red R Set the saturation of the color Red
Green G Set the saturation of the color Green
Blue B Set the saturation of the color Blue
R Randomness Set the randomness of the color Red
G Randomness Set the randomness of the color Green
B Randomness Set the randomness of the color Blue
Nr of Particles Partition of the emitted particles that is visible
Particle Size Size of the emitted particles
Width Distribution Make the emitter spread its particles on its X-axis
Height Distribution Make the emitter spread its particles on its Y-axis
Explosion Size Emit the particles in a random direction
Gravity The particles "feel" gravity (both directions)
Wind The particles "feel" wind (both directions)
Fading Distance The distance after which the particles arent visible anymore (die)
X The X position of the emitter
Y The Y position of the emitter
>> Particles (cpu) Emit more particles, becarefull with your cpu because it emits a lot more particles
Movebility Set the movement of the particles, 0 will freeze them
Blending Mode Set the used blending mode for the (optionally) imported texture (example here http://www.andersriggelsen.dk/glblendfunc.php (Thanks StevenM for pointing out))
Own Texture If 0 it uses the build in particle shape, if 1 use the loaded texture
Rotation Set the rotation of the particle (the angle per "frame")


Known issues:
If you load the preset it might show squares instead of the basic particle shape, if this occurs just load a random picture, set Own texture to 1, play with the blending mode, then reset every setting and remove the texture to show the original shape
I dont know how this happens, but is seems like it is not my fault? Any help is appreciated :)


Enjoy this preset :)

Previews so far:
Preview.jpg
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Last edited by DJ Nobody on Tue Nov 01, 2011 11:26 am, edited 1 time in total.

StevenM
Tue Nov 01, 2011 12:12 am

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Re: Final Particle Emitter

That was fast! - thank you- really appreciate y...
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DJ Nobody
Tue Nov 01, 2011 8:05 am

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Re: Final Particle Emitter

StevenM wrote:That was fast! - thank you- reall...

DJ Nobody
Tue Nov 01, 2011 10:59 am

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Re: Final Particle Emitter

After that I might!! have a look a 3d and midi:...

StevenM
Tue Nov 01, 2011 4:15 pm

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Re: Final Particle Emitter

DJ Nobody wrote:After that I might!! have a loo...

DJ Nobody
Tue Nov 01, 2011 6:39 pm

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Re: Final Particle Emitter

You are by far a better (visual) programmer tha...

StevenM
Tue Nov 01, 2011 7:28 pm

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Re: Final Particle Emitter

so might work out but don't have high hopes as ...

DJ Nobody
Tue Nov 01, 2011 8:09 pm

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Re: Final Particle Emitter

I have 3D particles (spheres) bouncing on a flo...

jmc
Site Admin
Wed Nov 02, 2011 9:35 am

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Re: Final Particle Emitter

StevenM wrote:I did this with Carrara Couldn't ...

DJ Nobody
Wed Nov 02, 2011 2:39 pm

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Re: Final Particle Emitter

Its a bit hardcoded now and hacked the particl...
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jmc
Site Admin
Wed Nov 02, 2011 3:25 pm

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Re: Final Particle Emitter

cool, can you render an animation ?

StevenM
Wed Nov 02, 2011 4:30 pm

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Re: Final Particle Emitter

jmc wrote:StevenM wrote:I did this with Carrara...

DJ Nobody
Wed Nov 02, 2011 4:46 pm

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Re: Final Particle Emitter

Here is a quick LQ rendering, you have to wait ...

jmc
Site Admin
Wed Nov 02, 2011 5:11 pm

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Re: Final Particle Emitter

DJ Nobody wrote:Here is a quick LQ rendering Co...

StevenM
Wed Nov 02, 2011 8:02 pm

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Re: Final Particle Emitter

Respect for the programmers, I didnt use sound ...

Kjell
Wed Nov 02, 2011 9:07 pm

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Re: Final Particle Emitter

@DJ Nobody / StevenM - Presets that don't run a...

PW69
Wed Nov 02, 2011 9:22 pm

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Re: Final Particle Emitter

DJ Nobody wrote:Now I think I finally finished ...

StevenM
Wed Nov 02, 2011 10:42 pm

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Re: Final Particle Emitter

Kjell wrote:@DJ Nobody / StevenM - Presets that...

DJ Nobody
Thu Nov 03, 2011 8:28 am

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Re: Final Particle Emitter

@PW69: You're welcome, Im looking forward to yo...

DJ Nobody
Thu Nov 03, 2011 9:30 am

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Re: Final Particle Emitter

a lot more particles, tried double of this ammo...

DJ Nobody
Mon Nov 07, 2011 8:42 pm

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Re: Final Particle Emitter

Im trying to upgrade my 3d flow thingy but when...

StevenM
Mon Nov 07, 2011 9:47 pm

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Re: Final Particle Emitter

DJ Nobody wrote:now Im thinking of using planes...

DJ Nobody
Tue Nov 08, 2011 8:19 am

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Re: Final Particle Emitter

Bezier curves are used to produce smooth curves...

Kjell
Tue Nov 08, 2011 3:16 pm

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Re: Final Particle Emitter

@DJ Nobody - What kind of effect are you trying...

DJ Nobody
Tue Nov 08, 2011 5:03 pm

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Re: Final Particle Emitter

Water is far out of my league, but some sort of...

StevenM
Tue Nov 08, 2011 5:37 pm

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Re: Final Particle Emitter

DJ Nobody wrote:Water is far out of my league, ...

Kjell
Tue Nov 08, 2011 6:14 pm

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Re: Final Particle Emitter

@StevenM - If you get rid of the line-breaks, y...

DJ Nobody
Tue Nov 08, 2011 7:21 pm

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Re: Final Particle Emitter

I will have a look at it when I got time, so ma...

StevenM
Thu Nov 10, 2011 6:10 pm

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Re: Final Particle Emitter

Kjell wrote:@StevenM - If you get rid of the li...


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