Now I think I finally finished this thing
You can download it here:
Place it in this folder to make it work:
~:\Program Files\Image-Line\FL Studio 10\Plugins\Fruity\Effects\ZGameEditor Visualizer\FgAndBg
I also found some nice particle textures you can load in to this thing via:
ZGameEditor Visualizer (in FL) -> Settings -> Bitmaps -> Add Bitmaps and then just load the ones you like
DL link: http://www.studioevil.com/downloads.php (Stardust Pack)
Feel free to upload your own below this post !!!
also your own screenshots are apreciated, as they show your view on things and might be very suprising
also any tips or points of improvement are encouraged to be posted here, so are compliments or critism
Explanation of the controls available:
Red R Set the saturation of the color Red
Green G Set the saturation of the color Green
Blue B Set the saturation of the color Blue
R Randomness Set the randomness of the color Red
G Randomness Set the randomness of the color Green
B Randomness Set the randomness of the color Blue
Nr of Particles Partition of the emitted particles that is visible
Particle Size Size of the emitted particles
Width Distribution Make the emitter spread its particles on its X-axis
Height Distribution Make the emitter spread its particles on its Y-axis
Explosion Size Emit the particles in a random direction
Gravity The particles "feel" gravity (both directions)
Wind The particles "feel" wind (both directions)
Fading Distance The distance after which the particles arent visible anymore (die)
X The X position of the emitter
Y The Y position of the emitter
>> Particles (cpu) Emit more particles, becarefull with your cpu because it emits a lot more particles
Movebility Set the movement of the particles, 0 will freeze them
Blending Mode Set the used blending mode for the (optionally) imported texture (example here http://www.andersriggelsen.dk/glblendfunc.php (Thanks StevenM for pointing out))
Own Texture If 0 it uses the build in particle shape, if 1 use the loaded texture
Rotation Set the rotation of the particle (the angle per "frame")
Known issues:
If you load the preset it might show squares instead of the basic particle shape, if this occurs just load a random picture, set Own texture to 1, play with the blending mode, then reset every setting and remove the texture to show the original shape
I dont know how this happens, but is seems like it is not my fault? Any help is appreciated
Enjoy this preset
Previews so far:
Final Particle Emitter
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Final Particle Emitter
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Last edited by DJ Nobody on Tue Nov 01, 2011 11:26 am, edited 1 time in total.
Re: Final Particle Emitter
That was fast! - thank you- really appreciate y...
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Re: Final Particle Emitter
StevenM wrote:That was fast! - thank you- reall...
Re: Final Particle Emitter
After that I might!! have a look a 3d and midi:...
Re: Final Particle Emitter
DJ Nobody wrote:After that I might!! have a loo...
Re: Final Particle Emitter
You are by far a better (visual) programmer tha...
Re: Final Particle Emitter
so might work out but don't have high hopes as ...
Re: Final Particle Emitter
I have 3D particles (spheres) bouncing on a flo...
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- Site Admin
- Wed Nov 02, 2011 9:35 am
Re: Final Particle Emitter
StevenM wrote:I did this with Carrara
Couldn't ...
Re: Final Particle Emitter
Its a bit hardcoded now and hacked the particl...
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- Site Admin
- Wed Nov 02, 2011 3:25 pm
Re: Final Particle Emitter
cool, can you render an animation ?
Re: Final Particle Emitter
jmc wrote:StevenM wrote:I did this with Carrara...
Re: Final Particle Emitter
Here is a quick LQ rendering, you have to wait ...
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- Site Admin
- Wed Nov 02, 2011 5:11 pm
Re: Final Particle Emitter
DJ Nobody wrote:Here is a quick LQ rendering
Co...
Re: Final Particle Emitter
Respect for the programmers, I didnt use sound ...
Re: Final Particle Emitter
@DJ Nobody / StevenM - Presets that don't run a...
Re: Final Particle Emitter
DJ Nobody wrote:Now I think I finally finished ...
Re: Final Particle Emitter
Kjell wrote:@DJ Nobody / StevenM - Presets that...
Re: Final Particle Emitter
@PW69: You're welcome, Im looking forward to yo...
Re: Final Particle Emitter
a lot more particles, tried double of this ammo...
Re: Final Particle Emitter
Im trying to upgrade my 3d flow thingy but when...
Re: Final Particle Emitter
DJ Nobody wrote:now Im thinking of using planes...
Re: Final Particle Emitter
Bezier curves are used to produce smooth curves...
Re: Final Particle Emitter
@DJ Nobody - What kind of effect are you trying...
Re: Final Particle Emitter
Water is far out of my league, but some sort of...
Re: Final Particle Emitter
DJ Nobody wrote:Water is far out of my league, ...
Re: Final Particle Emitter
@StevenM - If you get rid of the line-breaks, y...
Re: Final Particle Emitter
I will have a look at it when I got time, so ma...
Re: Final Particle Emitter
Kjell wrote:@StevenM - If you get rid of the li...