here is a a screencast of the logo effect in ZGE. I only did up to mapping with GL Points - It is quite a bit to take in. I'll upload the rest, adding depth and rotation, if this proves to be useful. Adding the depth and rotation is pretty easy compared to what is covered in this video - just a few tweaks.
You need this code block - copy and paste it to the zExternalLibrary explained in the video.
Code: Select all
const int GL_POINTS = 0; //enum type const(optional) helper
const int GL_LINES = 1;
void glBegin(int mode){}
void glEnd(){}
void glPointSize(float size){}
void glLineWidth(){}
void glVertex3f(float x,float y,float z){}
void glColor3ub(int Red, int Green, int Blue){}
Impossible to explain every minute detail so don't hesitate to ask about something.