Plasma Cloud is an audio driven 2d particle system This preset uses four composited particle layers with particle angles and velocitys linked to the spectralband and Audio Array. You won't see anything unless there is audio playing. Even though it is not a true fluid simulation - The effect can be tweaked to look a lot like the movement of uncompressed fluid and is very light weight in comparison. As always you can experiment and import your own particle textures in the settings. 2 texture maps are used in this preset. Grayscale (Alpha maps) without edges work the best - black is transparent.
There are only five simple parameters. Just tweak to see what the
Parameters do. Be aware that High particle spawning will slow
down the frame rate and you can spawn more particles when
the particle speed is fast.
Here is a demo video that shows an automation of parameters @ 60 fps and 256 bands:
Note: YouTube compression converted this to 30 fps.
To install save in Program Files-->\Image-Line\FL Studio 10\Plugins\Fruity\Effects\ZGameEditor Visualizer\FgAndBg
Preset "Plasma Cloud"
Return to “ZGameEditor Visualizer forum”
[You can only see part of this thread as you are not logged in to the forums]
Preset "Plasma Cloud"
You do not have the required permissions to view the files attached to this post.
Re: Preset "Plasma Cloud"
For anyone that notices page tearing - if you h...
Re: Preset "Plasma Cloud"
Looks cool
will play with it
Doesn't work her...
Re: Preset "Plasma Cloud"
DJ Nobody wrote:Looks cool
will play with it
...
Re: Preset "Plasma Cloud"
It works now
sorry to bother you, had problems ...
Re: Preset "Plasma Cloud"
DJ Nobody wrote:It works now
sorry to bother yo...
Re: Preset "Plasma Cloud"
StevenM wrote:DJ Nobody wrote:It works now
sorr...