Tip: To me this seems to be an improperly written or unoptimized event handler of the widget of an audio clip that is triggered on every mouse move.
Additional facts
- This is not present in the latest release of FL 10 (10.0.9c) that provides the same functionality in Playlist Window in the feature scope the bloat is present.
- The CPU usage is normal when not rolling over a clip but just moving the mouse inside the Playlist Window.
- The bigger area the visual representation of the audio clip covers, the higher the CPU usage goes when moving the mouse over it.
- The CPU usage when rolling over with the mouse is much higher than horizontally scrolling / moving the whole canvas with the middle button.
- Open FL Studio or start a new project.
- Drag & Drop an at least 2-minute-long audio clip into the Playlist Window.
- Zoom in both horizontally and vertically to have the biggest area covered by the clip.
- Start moving your mouse cursor within the area of the audio clip.
- You will notice the high CPU usage.
- You can also start playing in SONG mode and see how the high CPU usage affects the smoothness of other visual elements.
I tested latest versions of FL 10 and FL 11 on OS Windows XP SP3 32-bit and the following hardware.
Processor: Intel Pentium T4500
Memory: 3 GB
Display card: Intel GMA 4500 (integrated)
Display resolution: 1366x768
Laptop model: Lenovo IdeaPad G550L