Hey all,
I've been fighting with trying to run EastWest Play's 64-bit VSTi in FL64 for ages now, with absolutely no success.
Play will work just fine in very small projects, but once I start to actually attempt to build a decent-sized project, everything starts going haywire:
There seems to be a magic point where adding a new instance of Play will result in that new instance immediately crashing/disabling. As soon as I take any action in FL (such as closing the vst, clicking any knob or menu, etc.), the entire FL application hard-freezes and I have to kill it via Task Manager.
NOTE: It's worth mentioning that I noticed some strange behaviour with my Underruns value in the audio settings of FL.
While my project is loading, I was watch the Underrun counter increase by about 20-30 for each PLAY instance that loads up. After the first instance loads, it's sitting about 20, after the 2nd one loads, it's sitting about 40, and so on. Note that I haven't played back ANY audio during this time; this is simply during the loading of the .flp file! Do you have any idea what's going on here? This doesn't seem right...\
I have included a screenshot featuring a debug log after loading ~7GB worth of Play instruments (Hollywood Brass Diamond, EWQL Symphonic Orchestra, EWQL Solo Violin). As soon as I tried to load the next Play instance (low brass), you can see in the debug log that that instance immediately crashed.
The debug log on the left shows it during the project loading process - everything looks just fine. It's just a magic point where Play just stops letting me load new stuff.
There is no hardware-related explanation: I have 48GB of RAM and plenty of CPU power (i7 3930k 6-core), streaming everything off SSDs. I'm running Windows 7 Professional with an M-Audio FastTrack C600 with 64-bit ASIO drivers (not ASIO4ALL).
If anyone has had success using Play in projects of this size, I would sincerely appreciate at least the support of knowing that it's possible.
Maybe FL just isn't matured enough to handle this kind of load?
I have played with a number of settings inside the Play wrapper, including Fixed Sized Buffers. It seems to have no effect. I have also tried a variety of Wrapper versions, with no effect.
Please, I need some encouragement! I'm going absolutely crazy with bridging everything in FL 32-bit:
10 minute load times
Ridiculous CPU usage that make realtime playback almost impossible.
RAM usage significantly higher than it should be...
I'd look forward to getting away from all that!
Anyone actually have EW Play x64 working non-bridged?
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Anyone actually have EW Play x64 working non-bridged?
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- Site Admin
- Thu Nov 07, 2013 10:33 am
Re: Anyone actually have EW Play x64 working non-bridged?
What version of Play do you use, exactly?
Re: Anyone actually have EW Play x64 working non-bridged?
Hi Reflex,
I have tried it with:
Play 4.0.23
P...
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- Site Admin
- Thu Nov 07, 2013 3:23 pm
Re: Anyone actually have EW Play x64 working non-bridged?
Does it happen if you choose "(none)" for the a...
Re: Anyone actually have EW Play x64 working non-bridged?
Does it happen if you choose "(none)" for the a...
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- Site Admin
- Thu Nov 07, 2013 3:41 pm
Re: Anyone actually have EW Play x64 working non-bridged?
Could you make an flp file with a random instru...
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- Site Admin
- Thu Nov 07, 2013 4:20 pm
Re: Anyone actually have EW Play x64 working non-bridged?
It happens here too, but so far only when it's ...
Re: Anyone actually have EW Play x64 working non-bridged?
Like you, approximately ~6GB with over about ~1...
Re: Anyone actually have EW Play x64 working non-bridged?
I have done some more testing this evening:
I ...
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- Site Admin
- Wed Nov 13, 2013 11:05 am
Re: Anyone actually have EW Play x64 working non-bridged?
I'll try your flp, but could you also test with...
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- Site Admin
- Wed Nov 13, 2013 1:40 pm
Re: Anyone actually have EW Play x64 working non-bridged?
action9000 wrote:Just wondering....could the is...
Re: Anyone actually have EW Play x64 working non-bridged?
I have tried it with DirectSound and ASIO4ALL o...
Last edited by action9000 on Wed Nov 13, 2013 5:02 pm, edited 2 times in total.
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- Site Admin
- Wed Nov 13, 2013 4:56 pm
Re: Anyone actually have EW Play x64 working non-bridged?
I also use a usb audio interface at the moment ...
Re: Anyone actually have EW Play x64 working non-bridged?
Interesting. Fair enough, I'm curious now.
Whe...
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- Site Admin
- Mon Nov 17, 2014 2:45 pm
Re: Anyone actually have EW Play x64 working non-bridged?
If you feel like it, could you try this in the ...
Re: Anyone actually have EW Play x64 working non-bridged?
Hi,
I'm downloading this now, as well as the l...
Re: Anyone actually have EW Play x64 working non-bridged?
Hi! I've done some testing in FL beta with a bi...
Re: Anyone actually have EW Play x64 working non-bridged?
Hi Sekkosiki,
I also have an M Audio FastTrack...
Re: Anyone actually have EW Play x64 working non-bridged?
Hi action9000, it might be an Play issue too. I...
Re: Anyone actually have EW Play x64 working non-bridged?
it might be an Play issue too.
I'm having trou...
Re: Anyone actually have EW Play x64 working non-bridged?
Hi Sekkosiki,
Have you tried to reset the CC11 ...
Re: Anyone actually have EW Play x64 working non-bridged?
Hi guys, have you had success with large templa...
Re: Anyone actually have EW Play x64 working non-bridged?
How many instruments you load for each instance...
Re: Anyone actually have EW Play x64 working non-bridged?
9loops: For strings, brass and woodwinds I have...
Re: Anyone actually have EW Play x64 working non-bridged?
I limit the template to the essential presets a...
Re: Anyone actually have EW Play x64 working non-bridged?
Just downloaded and installed the newest beta, ...