Sort of a long shot, I'm guessing, but it would be pretty cool to give the community an FL Studio API that they could build mods with for extending capability, organization, etc... within the DAW itself. Not dissimilar to how games are modded, you'd have your baseline that's officially supported but would allow the integration of 3rd party packages that can extend the program.
If someone calls me out for this being a stupid idea I'll shut up, but just thinking about it, there could potentially be a lot of utility in something like this which would allow for even more fine-grained control of a creative process and flow.
FL Mods
[You can only see part of this thread as you are not logged in to the forums]
Re: FL Mods
I would really f-ing love that! I think everyon...
Re: FL Mods
+999
Btw i think that then I'll end to create m...