Bring back FL 11 ui

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HSJIII
Mon Sep 21, 2015 4:42 pm

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Bring back FL 11 ui

I honestly don't know what your people were thinking, putting FL12 ui out there. I get the impression they didn't do any kind of "user experience" research. The ui for 12 is really wasteful of screen space... nobs and controls which took up a little space before now look like huge "retard nobs" ...utterly wasteful of screen space, and pointlessly different than before. The colors suck, and that cool look and feel FL had before seems to be completely gone. Instead it's just got big bland controls. What's even worse about it is the fact that it was changed for no reason... let's go on to the transport panel. Before you were actually able to tell FL if you wanted it to play a pattern or playlist. Now, apparently, that just "isn't important anymore" when you want to play something... as if you would just throw caution to the wind and let FL play whichever is convenient or something, with no visible way of changing it... don't get me wrong... I know your designers DID put a way in there to do this... but my question to you is why on earth you would change a basic feature which has been in FL since at least version 4, when I started using it... let me put that another way. I use FL for about 12 - 16 hours a day. I'm basically ALWAYS using it. I think your new design sucks. Badly.

I call attention specifically to fruity formula controller... it was nice and compact, before, and now it is huge... why waste the screen space on making it bigger?

I also note that patcher opens every single item now, when FL launches and it screen bombs (opening tons of plugins when the project launches). My very first experience when launching FL 12 was to have 6 instances of patcher open up, with every single embedded plugin also opening up... which meant I had to click "X" about 100 times just to get started.

If I went into your bedroom and hid everything from you, and replaced all your cool art with stuff from a preschool...painted mickey mouses where you had tasteful art before, I think you might relate to what I'm experiencing now.

FL12 ui is bad, you had no reason to change it... I actually really liked the 11 interface... it was functional... you have users who have been using your software for (in my case) over 10 years... and you have just pointlessly forced them all to stop using FL to get stuff done, and instead insisted that they learn this new ui, which again, doesn't look any better, makes routine things needlessly complicated, and why?
Sorry to be so rudely blunt, but I feel like you guys really screwed me over on 12.

The really sad part is that there are vital bug fixes which I cant take advantage of without accepting the rest of the monstrosity. Please just bring back the 11 look and feel... and fix the transport so it discriminates between pattern and playlist?

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Last edited by HSJIII on Mon Sep 21, 2015 7:10 pm, edited 1 time in total.

shroomhead_one
Content Creator
Mon Sep 21, 2015 4:52 pm

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Re: Bring back FL 11 ui

HSJIII wrote:What's even worse about it is the ...

HSJIII
Mon Sep 21, 2015 5:03 pm

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Re: Bring back FL 11 ui

shroomhead_one wrote:HSJIII wrote:What's even w...

HSJIII
Mon Sep 21, 2015 6:12 pm

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Re: Bring back FL 11 ui

I'd specifically mention right clicking window ...

jobro
Tue Sep 22, 2015 1:02 am

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Re: Bring back FL 11 ui

Just after working 2 minutes with that interfac...

HSJIII
Tue Sep 22, 2015 2:20 am

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Re: Bring back FL 11 ui

jobro wrote:Just after working 2 minutes with t...

silikonanswer
Thu Sep 24, 2015 1:56 pm

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Re: Bring back FL 11 ui

I think people don't realise the work that is t...

HSJIII
Thu Sep 24, 2015 4:34 pm

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Re: Bring back FL 11 ui

I'd like to be clear about this part, at least:...

Dion
Fri Sep 25, 2015 10:33 am

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Re: Bring back FL 11 ui

HSJIII wrote:The new layout comes across as rea...

Spivkurl
Fri Sep 25, 2015 12:49 pm

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Re: Bring back FL 11 ui

Yeah, why don't you just scale the mixer down, ...

HSJIII
Fri Sep 25, 2015 3:55 pm

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Re: Bring back FL 11 ui

Spivkurl wrote:Yeah, why don't you just scale t...
Last edited by HSJIII on Fri Sep 25, 2015 4:14 pm, edited 2 times in total.

reflex
Site Admin
Fri Sep 25, 2015 4:05 pm

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Re: Bring back FL 11 ui

If Patcher windows opened without being open in...

Dion
Fri Sep 25, 2015 4:30 pm

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Re: Bring back FL 11 ui

HSJIII wrote:The missing "shortcuts" (methods a...

HSJIII
Fri Sep 25, 2015 4:46 pm

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Re: Bring back FL 11 ui

reflex wrote:If Patcher windows opened without ...

HSJIII
Fri Sep 25, 2015 4:55 pm

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Re: Bring back FL 11 ui

Dion wrote:HSJIII wrote:The missing "shortcuts"...

Dion
Sat Sep 26, 2015 9:49 am

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Re: Bring back FL 11 ui

HSJIII wrote:More specifically, FL opens window...

HSJIII
Sat Sep 26, 2015 1:09 pm

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Re: Bring back FL 11 ui

Dion wrote:HSJIII wrote:More specifically, FL o...

purple
Mon Jan 11, 2016 9:33 am

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Re: Bring back FL 11 ui

. .
Last edited by purple on Tue Apr 19, 2016 2:31 pm, edited 4 times in total.

RoadCrewWorker
Mon Jan 11, 2016 10:37 am

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Re: Bring back FL 11 ui

The amount of smug condescension over an entire...

purple
Mon Jan 11, 2016 12:49 pm

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Re: Bring back FL 11 ui

. .
Last edited by purple on Tue Apr 19, 2016 2:31 pm, edited 2 times in total.

purple
Mon Jan 11, 2016 1:15 pm

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Re: Bring back FL 11 ui

I hope themes can be accessed and edited, thats...
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Last edited by purple on Tue Apr 19, 2016 2:24 pm, edited 1 time in total.

Ayjent
Mon Jan 11, 2016 9:51 pm

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Re: Bring back FL 11 ui

The Patcher change is one that has made me pret...

shadowpsyc
Tue Jan 12, 2016 9:13 am

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Re: Bring back FL 11 ui

There are negatives to the new UI but also a lo...

Dion
Tue Jan 12, 2016 10:26 am

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Re: Bring back FL 11 ui

shadowpsyc wrote:The touch screen thing might b...

purple
Tue Jan 12, 2016 2:31 pm

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Re: Bring back FL 11 ui

If aesthetics are so subjective then why not co...
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Last edited by purple on Tue Apr 19, 2016 2:27 pm, edited 2 times in total.

purple
Tue Jan 12, 2016 3:07 pm

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Re: Bring back FL 11 ui

. .
Last edited by purple on Tue Apr 19, 2016 2:30 pm, edited 2 times in total.

Ayjent
Tue Jan 12, 2016 4:00 pm

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Re: Bring back FL 11 ui

shadowpsyc wrote:There are negatives to the new...

einfachfelix
Tue Jan 12, 2016 9:34 pm

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Re: Bring back FL 11 ui

the new ui is awesome -it looks 10 times bette...

shadowpsyc
Tue Jan 12, 2016 10:20 pm

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Re: Bring back FL 11 ui

purple wrote:If aesthetics are so subjective th...

Scoox
Wed Jan 13, 2016 3:44 am

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Re: Bring back FL 11 ui

I am perfectly happy with the current FL12 look...

RoadCrewWorker
Wed Jan 13, 2016 6:19 am

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Re: Bring back FL 11 ui

FL12s UI is a clear step forward, both from a U...

purple
Wed Jan 13, 2016 9:04 am

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Re: Bring back FL 11 ui

. .
Last edited by purple on Tue Apr 19, 2016 2:30 pm, edited 6 times in total.

purple
Wed Jan 13, 2016 9:50 am

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Re: Bring back FL 11 ui

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Last edited by purple on Fri May 22, 2020 6:33 am, edited 1 time in total.

loaded247
Thu Dec 08, 2016 12:59 pm

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Re: Bring back FL 11 ui

Bring this feature back to current version 12.4...
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jobro
Fri Dec 16, 2016 7:03 am

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Re: Bring back FL 11 ui

Things change. Get with the times. Blocks was d...

loaded247
Fri Dec 16, 2016 8:54 am

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Re: Bring back FL 11 ui

I understand there are times for change. I'm no...

Wave~Play
Sat Dec 17, 2016 9:37 pm

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Re: Bring back FL 11 ui

loaded247 wrote:Bring this feature back to curr...

kocho1984
Sat Dec 17, 2016 9:44 pm

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Re: Bring back FL 11 ui

I will never understand users who want FL 11 UI...

jobro
Fri Dec 23, 2016 7:27 am

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Re: Bring back FL 11 ui

kocho1984 wrote:I will never understand users w...

Aeden
Thu Jan 05, 2017 9:54 am

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Re: Bring back FL 11 ui

It was really difficult to me to go from 11 to ...

adiaden
Mon Jan 09, 2017 2:03 am

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Re: Bring back FL 11 ui

I honestly love the new FL 12 ui, it's really n...

natraj
Mon Feb 06, 2017 7:50 pm

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Re: Bring back FL 11 ui

Back to non-vectoral? Umm... 3 words: NO EFFI...


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