The FL Studio 'Audio Engine' & DAW wars

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Scott
Site Admin
Sat Dec 19, 2009 1:43 am

37 x

The FL Studio 'Audio Engine' & DAW wars

Before you post a thread about some 'oddity' you have noticed with the sound of FL studio, or want to make a claim that FL Studio sounds superior/inferior to some other DAW, please read this thread and its links carefully.

Whatever you may have found, or think you have found, there are many settings and options that affect the live and rendered audio from FL Studio (sometimes differently) and the same is true for any other DAW. Please make sure you understand what these settings and options are, and if you venture into loop-talk with such a claim, be prepared to provide example audio files and evidence you have discounted all the items listed below as the cause (this page is linked in here from the FL Studio Manual):







One final reality check, look at the links posted in this Audio Quality / Audio Engine thread. Every platform gets the same question. Is XYZ as good as ABC?

Additional Links

Perception is suggestible...



This fine thread where Paul Findle (equipment designer) answers questions from the world - http://www.gearslutz.com/board/music-computers/542885-paul-frindle-truth-myth.html

This thread discusses the Loudness War - http://forum.image-line.com/viewtopic.php?t=71776

Nice article on 24/192 Music Downloads - http://people.xiph.org/~xiphmont/demo/neil-young.html <-- Thanks to Charles for this one.

Sampling Theory For Digital Audio (why 44.1 kHz is enough and 196 kHz is bad) - http://www.lavryengineering.com/documents/Sampling_Theory.pdf

I also have a nice piece from Paul Findle (designer of SSL desks)... from here . He has a nice insight into 'that sound', read on...

Paul Findle wrote:I never comment on other people's S/W, especially when I have absolutely no idea what's in it. And since I have a reputation of telling it how it is (even if I suffer financially for it), it's unlikely that anyone would seek my opinion in public as part of their marketing campaign.

Luckily, with audio we have the luxury of 'messing about', no planes are going to fall out of the sky and no nuclear missles are going to be erroneously launched because of our marketing driven consumeresque 'popularist tech' - LOL. If it makes you feel happy and you like what you get from this stuff, you can safely use it, remembering that if you feel good it's likely you will produce better results (I could do a whole book in this stuff from studio experience - it's not trivial and it is important. It's what's called artistic freedom - and long may is prosper. Also please remember that the financial situation ensures that we can only afford to make what you people will buy - and what you buy is heavily influenced by how you feel about it and is not soley constrained by what it actually does :-)

But from a technical point of view it's obvious that since processing can add up numbers almost perfectly (better than anything that could make a difference within the known universe), anything else is forcibly worse. If one thinks 'out of the box', ignore the hype and considers this in the cold light of day, it speaks volumes about our industry (and human psychology) that the one single thing digital processing can do better than anything else in the universe is exactly the very thing that you have been persuaded is flawed! It's both comical and sad all at the same time.

The whole argument about 'summing' is completely false from a technical standpoint and the differences people notice when say flying out of the box into an analogue mixer and reconverting back to digital again are caused by the many intrusive effects of the conversions and interfaces.

As for the so called SSL sound - as most of you know, I designed much of this stuff (especially the G series) and I can tell you there's nothing magic about the technologly used - we got the best performance we could from the technology at our disposal. We would have dearly loved to get anywhere near the performance of todays cheap DAWs and decent plug-ins - but it was simply impossible back then, because we were constrained in analogue by the laws of physics.

The sound people got from the SSL was due massively to the features of the console itself - the way the user was encouraged to operate it (by the fixed control surface) - and the fashion of the times. And don't imagine that that some 'magic' exists in the 'errors of the system' either - apart from a bit of noise (unavoidable in large scale analogue systems), the errors were as low as we could make them (obviously) and are absolutely not the cause of it's success. And please do not take it a stage further as some people have done, and think that some ethereal magic happened due to factors we didn't realise - we were not simply fiddling around - and we did know what we were doing :-)


You cannot magically obtain this from trying to analyse it and 'emulate' it - and more to the point, you cannot ensure the financial successes and environments of that era by simply having a 'name' on your screen. The world has changed technically for the better by miles and the fiscal situation of the industry has completely changed - the important thing is to embrace it and use it to the fullest extent - not get hung up on a virtual past :-)

So even though I designed much of the analogue stuff people are worshipping, you won't see an SSL 'emulation' from me - because I would consider this unfair! If you want to use what I would have made back then had it have been technically possible, go to Sonnox and get hold of the Oxford EQ and Dynamics :-)

BTW - that this not a Sonnox marketing plug. I don't work for them and I get nothing from the sales of the stuff I designed when at Sony :-)


The FL Studio Support Team.
Last edited by Scott on Thu Mar 24, 2011 9:02 pm, edited 37 times in total.

JWMMakerofMusic
Sat Dec 19, 2009 2:12 am

1 x

Thanks for finally posting this Scott. Hopeful...

swede
Sat Dec 19, 2009 2:26 am

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Also. Anyone who has problems with latency and...

spectroman
Sat Dec 19, 2009 4:15 am

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Re: The FL Studio 'Audio Engine'

Scott wrote:5. Marketing has influenced you - D...

Aura_Qualic
Sat Dec 19, 2009 12:49 pm

5 x

To Scott-sensei
You do not have the required permissions to view the files attached to this post.
Last edited by Aura_Qualic on Sun Jun 13, 2010 1:58 am, edited 1 time in total.

funkshovel
Sun Dec 20, 2009 8:21 pm

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Re: The FL Studio 'Audio Engine'

Thank you. Im always in a debate with someone a...


Sewn
Mon Dec 21, 2009 4:30 pm

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I am so sick and tired of people telling me FLs...

MrAlex
Mon Dec 21, 2009 7:29 pm

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Scott wrote:jnfstnet565 wrote:Isn't it 'awesome...

swaroop
Tue Dec 22, 2009 6:51 am

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This thread looks like an African elephant scra...

aodioiboa
Thu Dec 24, 2009 3:45 pm

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dont tell this to the LO-FI freaks...

kitekrazy
Fri Jan 01, 2010 3:13 pm

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Re: The FL Studio 'Audio Engine' & DAW wars

Scott wrote:Before you post a thread about some...

kitekrazy
Fri Jan 01, 2010 3:26 pm

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Re: The FL Studio 'Audio Engine' & DAW wars

Scott wrote:Before you post a thread about some...

Dion
Fri Jan 01, 2010 3:55 pm

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Re: The FL Studio 'Audio Engine' & DAW wars

kitekrazy wrote:Scott wrote:No 64 bit is not su...

JohannesRudensten
Wed Jan 06, 2010 9:03 pm

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Re: The FL Studio 'Audio Engine'

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Labelwhore
Wed Jan 06, 2010 9:07 pm

2 x

there is no such thing as a sound engine, isn't...

gol
Wed Jan 06, 2010 9:12 pm

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The so called "bad" sound engine was ...

JohannesRudensten
Wed Jan 06, 2010 10:44 pm

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This post has been deleted by the user
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Labelwhore
Wed Jan 06, 2010 10:46 pm

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gol wrote:That's because starting at version 8,...

JohannesRudensten
Wed Jan 06, 2010 10:48 pm

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This post has been deleted by the user.
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JohannesRudensten
Wed Jan 06, 2010 10:52 pm

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Andy Lindsay
Tue Jan 12, 2010 7:35 am

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JohannesRudensten wrote:Labelwhore wrote:gol wr...

CosmicOrgasm
Thu Jan 14, 2010 7:16 pm

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hey i just remebered something, The thing that...

wetdentist
Thu Jan 14, 2010 9:18 pm

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i don't know who is participating in these surv...

Scott
Site Admin
Fri Jan 15, 2010 5:05 am

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wetdentist wrote:i don't know who is participat...
What's this knob do? The F1 key is your friend!


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