Here's my Drumaxx feature list:
1.) More physical modeled drum shapes:
--half circle; both "full" and "cut in half" – For hang drum (full) and timbale (cut in half) and others.
--saucer / dish – better rides and cymbals
2.) Material selector: Metal, Wood, Plastic, Ceramic.
3.) A drum length (depth) shape parameter needed.
4.) A "barreling" shape parameter needed - for tablas and others.
5.) An option to remove one or both flat surfaces (membranes): you could either remove the top or bottom. Example, take a cylinder shape, remove both flat surfaces, select "metal", and now you've got a "pipe" sound.
6.) Two additional attacks, with volume knobs:
--An optional grain generator with two Sytrus-Style envelopes for "numbers of grains" and "volume". For maracas, shakers, slay bells, casabas. A simple white noise burst is not enough. But "grains" of random white noise work well.
--A sine wave sweep with two Sytrus-Style envelopes for pitch and volume. Necessary if you want nice "popping" attacks for snares / timpanis.
--A "grain" version the sine wave sweep.
Feature requests, please:
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