FL SDK Thread Safe Sharing Between Multiple Plugin instances

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flamingRedDingo
Sun Feb 10, 2019 2:52 am

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FL SDK Thread Safe Sharing Between Multiple Plugin instances

So I'd like to write a plugin or two that share data between several instances.

so what are the rules for locking globals in C++ in a plugin DLL?

the UI thread is a given, but is the TCPPFruityPlug derived plugin class constructed on that thread context? or some other thread context?

also, i assume the Dispatcher is called from the UI thread - please correct me if I'm wrong.

and now as far as the Render/Effect routines:

i assume that they are all called on a mixing thread if the plugin is thread safe, but what if it isn't? Do all instances of a plugin that are not thread safe share the same mixing thread?

bottom line is i need to know where to lock my globals.

reflex
Site Admin
Mon Feb 11, 2019 3:47 pm

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Re: FL SDK Thread Safe Sharing Between Multiple Plugin instances

FP_PlugClass.h has information about the thread...



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