Let's say when working with realistic sounds that don't have round robin, are there any filters that could sort of create a round robin like effect?
Something to filter off the attack slightly, maybe screw-around with volume in microscopic ways, and other things? I'm not sure what other kind of filtering can 'change' the sound of the sample that's being repeated without compromising much the level of realism you're working with. I intend to figure that much out at least and do some more research...
But I want to ask here just in case anybody knows of a mixer plug in that will allow me to do this more easily, or knows of something that's meant for this. (idk maybe a plugin that doesn't like to hear the same exact sound twice and fixes it automatically jk) but in all seriousness, if anyone has experience with this (besides with just velocity), may you educate me a bit, please? thanks
Round Robin via Mixer Filter?
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Re: Round Robin via Mixer Filter?
You could search (here and netwide) on 'humaniz...
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Re: Round Robin via Mixer Filter?
If you have multisamples with enough key zones ...
Re: Round Robin via Mixer Filter?
In Directwave I sometimes link its phaser frequ...
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Re: Round Robin via Mixer Filter?
Same approach as Nucleon stated, also can work ...
Re: Round Robin via Mixer Filter?
Thanks everyone! I asked for mixer plugins most...
Re: Round Robin via Mixer Filter?
KJinx101 wrote:@nucleon
Thank you. I'll keep th...
Re: Round Robin via Mixer Filter?
KJinx101 wrote:
@seth.sameer
Sounds similar to ...
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Re: Round Robin via Mixer Filter?
This is how I achieve Round Robin in FL. It's a...
Re: Round Robin via Mixer Filter?
If you have a zone with more than one sample ov...
Re: Round Robin via Mixer Filter?
Any answers to my existencial doubt?
Re: Round Robin via Mixer Filter?
tomaschavez00 wrote: ↑Mon Jan 17, 2022 4:46 pm
...