I am really quite curious to learn a bit about how an oscillator section of a vsti such as sylenth1, or toxic biohazard, or massive. etc works.
I've been spending a lot of of time reading and learning a lot about oscillators for a few years now. and I understand enough that I am starting to get into 555 timer chips. (though i don't really have an interest or enough physical resources to play around with integrated circuits!)
and these oscillators that I am looking at (such as relaxation oscillator chips etc) are a lot more complex than the oscillator inside a vsti.
does anyone here on the IL forum know much about what kinds of coding knowledge is necessary to understand the way a vsti such as sylenth1 works?
for example:
- I am kinda wondering if the oscillator inside a vsti NEEDS to generate the waveform (sawtooth, square wave, triangle wave, pulse wave, sine) or are these often just sampled by a playback of the waveform as a wav file?
- is the code for a single oscillator generating a waveform, and controlling its pitch/envelope particularly cpu intensive? are some methods for creating a vsti more demanding of the cpu and ram than others?
question about synthesizer/vsti design
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Re: question about synthesizer/vsti design
You can try https://www.reddit.com/r/DSP/