I've noticed others having issues migrating from the Fruity SoundFont Player to DirectWave since the 20.5 update. I would like to bring up another point with the "Note Velocity" function under the "MOD MATRIX" pannel. My issue with soundfont playback is that the velocity map is either inverted (high velocity sounds are played quietly, low velocity sounds are played loudly) at a value of -100% on the modwheel, or flat (high velocity sounds are played loudly AND low velocity sounds are played loudly) at a value of +100% on the mod wheel (see picture: https://photos.app.goo.gl/1ASsCsDzvTyf5RjV9)
Here is a demo of a linear increase in "Note Velocity", tied to the "Voice Gain" feature at -100% on the modwheel: https://drive.google.com/file/d/1dA-gQE ... sp=sharing
And there is a demo of a linear increase in "Note Velocity", tied to the "Voice Gain" feature at +100% on the modwheel:https://drive.google.com/file/d/1nMym6M ... sp=sharing
Here is the "linear increase in Note Velosity" pattern used in the two above examples: https://photos.app.goo.gl/q9qfE4U5zWhGTHQz5
What I would like to request is a way to invert the velocity map that is used for the -100% value on the "Voice Gain" modwheel (similar to the one found under "Options -> MIDI Settings -> Input -> Link note on velocity to -> Note on velocity mapping") so it appears, from this normal map: https://photos.app.goo.gl/Pw7pRE38zfXdeASA7, to this inverted map: https://photos.app.goo.gl/LGwn9DreRtmi9ioF8. This feature request is different from the one already inplace under the "Voice Gain" feature. As mentioned before, as this will enable low velocity notes to be played softly and high velocity notes to be played loudly and correctly.
Please ask for clarification where need be.
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