16 Bit Chiptune with SF2 file in Directwave
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16 Bit Chiptune with SF2 file in Directwave
I'm trying to make something with the mega man X Soundfont in directwave but the instruments all seem to stop after half a second. If I loop it, then the sustained note is just a repeat of it, is there a way to make the note sustain itself more smoothly?
Re: 16 Bit Chiptune with SF2 file in Directwave
Are your Zone Envelope settings (AMP, ENV1, ENV...
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Re: 16 Bit Chiptune with SF2 file in Directwave
My settings are identical to the picture, the p...
Re: 16 Bit Chiptune with SF2 file in Directwave
Perhaps this somewhat older video, in which Edi...