Using FLS 12.4.2 64 bit.
I was working on a video where I wanted to use the Wave Candy Vector Analyzer as the source of the images.
I went through adding an FL window in z-game, and used that window as the source for an image layer in zgame.
I was able to see the wavecandy moving image in the zgame preview, but when I went to render the project, it came out black.
Here's the video:
I ended up using the vector analyzer inside of zgame for my video, but it's not quite as versatile as wavecandy, so the image isn't as crisp as I would have liked.
I've noticed that wavecandy vector analyzer in particular seems quite twitchy inside of an FL window in zgame. the Spectrum analyzer in wavecandy seems much more stable when working with zgame.
Hoping to do some more of this sort of video, so any insight is welcome.
Peace,
Z
Wave Candy in ZGame Vis not working
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Re: Wave Candy in ZGame Vis not working
Good osc track - you don't see too many of thes...
Re: Wave Candy in ZGame Vis not working
Just noticed that Jerobeam Fenderson started up...
Re: Wave Candy in ZGame Vis not working
Thanks Steven. I've seen Jerobeam Fenderson's ...
Re: Wave Candy in ZGame Vis not working
StevenM wrote:The ZGE osc is a bare bone exampl...
Re: Wave Candy in ZGame Vis not working
I tried exporting using Wave Candy as image sou...
Re: Wave Candy in ZGame Vis not working
OK, thanks for checking. I'll try to upload it...
Re: Wave Candy in ZGame Vis not working
So, of course, when I went tonight to reproduce...
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Re: Wave Candy in ZGame Vis not working
zippy731 wrote:
... is there a zgame layer whic...
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