Not sure if this is technically a bug but ZGameEditor works with high precision values past 3 decimals, however it doesn't save those values without rounding them downward. When manually entering a value in a ZGameEditor parameter (such as HUD 3D) and using a value of 4 decimal places or greater, then saving, the value will be rounded when restoring the project.
- Open a new project and add ZGameEditor.
- Add a module like HUD 3D and manually edit a parameter so it's 0.5001.
- Save the project.
- Re-load the project.
Upon re-load, the edited parameter will be roughly 0.5000.
Is this a bug?
contains the latest version of our visualizer plugin (replacing Chrome)
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Hi, I've now checked the code, it indeed rounds...
Hi @VilleK, thanks for looking into this. Whil...
I think I have found a solution for this now so...