Hi!
I love ZGameEditor Visualizer and have been regularly using it in my videos. However there's one issue I can't seem to fix and I came across it multiple times: Some frames in the final product are freezed and duplicated, then after that there is a jump to the actual current frame, which makes it look stuttery. It's mostly only a few frames, so you'll have to use "." and "," to navigate frame by frame through the videos:
https://youtu.be/Vv_qjjEC9qA?t=84 multiple times throughout the video. At 1:24 ("Don't You Walk Away") there are multiple lags, all around 5 frames long.
https://youtu.be/uUUWl3iPkCc?t=116 at 1:57 right when the drop hits.
I'm using many many layers, including multiple ones for displacement, but that shouldn't be a problem, should it? I always render at 60 fps and pick between 1080p and 4K depending on render speed. For bitrate I always go lower than the default option because of YouTube's recommendations for HDR uploads ( https://support.google.com/youtube/answer/1722171?hl=en ) so 45 Mbps on 4K and 30 on 2K if I remember correctly.
After seeing the second video (which is older), I assumed the freeze frames occur when a lot of movement and new colours appear on screen. However on the newer video (first link) it occured a lot more often, even on parts that don't move that much.
This is my device: https://www.acer.com/ac/de/DE/content/model/NX.HVGEG.001
It might not be quite appropriate for the job, but it did it nonetheless (until this error). I'd expect a low-spec device to take way longer to render, not to render something wrong. I run Windows 10 on it.
I know it might be impossible to reproduce this error. Hope we can still somehow find a solution. Thanks a lot!
Freeze Frames in Render
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Re: Freeze Frames in Render
Oh and it might be very relevant to add, that d...
Re: Freeze Frames in Render
Hi,
This is not a known issue and I'm not sure...
Re: Freeze Frames in Render
Hi again,
I feel stupid for not trying this in...