I exported 3D characters fonts from Carrara and imported it to the ZgameEditor - Feel free to use it. Sorry about the high poly count though - not much I can do about that. Decimation of all these meshes would be really time consuming.
I hope this will be useful for some of the script developers. All models characters are on the origin and named by ascii code. If this is OK, I can create more 3D font libraries. It's pretty easy.
This is the project file:
3D Font library - Will it work for user text input?
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3D Font library - Will it work for user text input?
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- Thu Apr 21, 2011 11:28 am
Re: 3D Font library - Will it work for user text input?...
StevenM wrote:Decimation of all these meshes wo...
3d font in 3ds format.
JMC - here is the 3D font.
I have Zbrush and C...
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- Fri Apr 22, 2011 7:36 am
Re: 3D Font library - Will it work for user text input?
I got it working in the the plugin,. it pulls t...
Last edited by jph wacheski on Wed May 18, 2011 12:22 pm, edited 1 time in total.
Re: 3D Font library - Will it work for user text input?
I did some more work on this,. now with many mo...
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Re: 3D Font library - Will it work for user text input?
jph wacheski wrote:I did some more work on this...
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- Wed May 18, 2011 9:48 am
Re: 3D Font library - Will it work for user text input?
jph wacheski wrote:How to embed the videos? th...
Re: 3D Font library - Will it work for user text input?
Wow! Just tried it - lots of potential. You di...
Re: 3D Font library - Will it work for user text input?
This is a 3D characters replacement set for th...
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