PatatoBugGin -a new Cellular Automaton script

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jph wacheski
Sun Jul 17, 2011 7:03 pm

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PatatoBugGin -a new Cellular Automaton script

A video of some random testing of the new script,.


http://www.youtube.com/watch?v=RtRCuxldkzg

There is a whole lot of interesting patterns and effects possible with this one,. and of course even more when you mix it with the other effects and the clear scripts..,

Here are the contents of the script's help text;

PotatoBugGin - Parameters

Alpha - overall transparency.
Hue - as applied to the cycling color.
Saturation - at zero cycling color is used fully, at full, the above Hue value is only seen.
Lightness - overall brightness.
Size - of quad renderspace.
Position X - of quad renderspace.
Position Y - of quad renderspace.
Repeat - texture scale,. mirrored repeating
ColorCycle - speed of the hue rotation.
Rooting - strength of trailing pixel generation.
Spinning - tendancy of the pixels to curl as the move.
Sticky - amount of fading of trailing pixels.
FuzzLoss - random loss of pixels.
FuzzGain - random color added to empty pixels.
Slowness - slow down the simulation. (fully to the right for a still image)
Adds - level of randomly spawned pixels, over full area.
Removes - level of randomly killed pixels, over full area.
Spawner - level of positional pixel spawner. At zero spawn always, mid-range is based on level of audio, When slider hits full the buffer is cleared (all cells set to zero).
SpawnX - position of above pixel spawnwer in horizontal.
SpawnY - position of above pixel spawnwer in vertical.


PotatoBugGin - Info.

This script generates a grid of cells in memory (128 X 64). The cells are processed repeatedly and propogate depending on the adjacent cell's status.
This is a simple form of Cellular Automaton, or Iterative Array as originaly devised at the Los Alamos National Laboratory in the 1940s.

The cells are rendered as a color bitmap generated from the Cellular Automaton data and a Color Cycling layer. (Adjustable with ColorCycle parameter.)
This low resolution texture is repeated with mirroring to create a larger repeating pattern. (Adjustable with Repeat parameter.)

It is usefull to quickly tweak the Spawner parameter to full to clear the buffer,. as many setting generate endless feedback in the system.
This clears the buffer so new spawning is more apparent.
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jph wacheski
Fri Jul 29, 2011 10:41 pm

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Re: PatatoBugGin -a new Cellular Automaton script

Here is a short vid with all 3 effect layers in...
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