Avoid timed crossfading to selectors and multiplexers

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leattol
Sun Mar 14, 2021 9:37 pm

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Avoid timed crossfading to selectors and multiplexers

Hello all, I just wanted to share information about using a method to induce a crossfade, like a timed one. Due to the way that many editors like Soundforge will work; that will only cause load errors and often it will take a minute for those effects to load as a result, so avoid the idea of crossfading altogether.

The idea though, obviously of being able to cut off a signal and then crossfade that signal out by way of either selector or multiplexer can save many %'s of cpu; however, when you do switch from signal to signal there is a click; there's no way to avoid that click.

I have seen however, that some will use a declick blue primitive or code snippet to try and avoid the same. If anyone has found a fix, please fill us all in.

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