Bouncing ball code... anyone up to it?

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Large
Fri Feb 19, 2010 1:14 am

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Bouncing ball code... anyone up to it?

Anyone know how to program ( in ASM) a module that takes incoming audio, and "bounces" it to a standstill?
And could you please put comments after the "xmm0's" so I know what is happening?

If it were a multi-tap delay line, the taps would look something like this:


Taps. Volume indicated by size: 1 . . . . . 2 . . . . 3 ... 4 .. 5 .. 6 . 7 . 8 ...etc..

1.) I would need an input to increase or decrease the number of bounces.
2.) I would need a "speed" input to set how fast the bouncing starts and ends.
3.) I would need a "damping" input from 0 (no damping) to 1 (full damping, where the volume correlates with the cutoff)

Dozius
Fri Feb 19, 2010 3:18 am

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Easiest way I can think of is to just make a mu...

Large
Fri Feb 19, 2010 10:07 am

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How would that green math look? This part here...
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Dozius
Sat Feb 20, 2010 3:57 pm

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^ is raised to an exponent If you wanted to ad...

Dozius
Wed Feb 24, 2010 12:40 am

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Here's a really really simple example to get yo...
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Large
Wed Feb 24, 2010 9:28 am

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Thanks! That should get the ball rolling.

Toxic Tom
Sat Oct 16, 2010 3:15 pm

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ytaso

Hi, i am interested in this, how can i open the...

Large
Sat Oct 16, 2010 4:44 pm

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Re: ytaso...

Su wrote:Hi, i am interested in this, how can i...

Toxic Tom
Sun Oct 17, 2010 8:22 am

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yg

I dosent work. it always says: An error occur...
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Dozius
Sun Oct 17, 2010 2:11 pm

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Works here. *shrug*

psiphi
Sun Dec 12, 2010 1:04 pm

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Bump... Great idea! Is there a version with d...


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