Signal gating by FL Transport/Clock/Play (Patcher Basics)

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Alphagem-O
Wed Jun 29, 2022 12:44 pm

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Signal gating by FL Transport/Clock/Play (Patcher Basics)

Updated, more direct version in second post below.

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Was looking for a way to turn an Internal Controller (IC) signal on and off (0/1), depending on whether the FL Transport/Clock/Play is running or not (viewtopic.php?f=100&t=283168).

Apparently, there is no command for 'play', 'pause' and 'stop' in Fruity Formula Controller. However, starting from MIDI Out, conversion to audio and sensing that by Fruity Peak Controller is possible and allows for some control. Not too elegant, but workable. Some smoothing is noticeable.

Operation: Load the preset as a Patcher Effect and press the FL Studio 'Play' button to start and pause transport. Sound will be audible (and IC will be equal to 1) when playing, and muted (IC = 0) when paused or stopped. This patch is just a proof of principle. Modify as needed.

I use the principle e.g. for cutting long reverb, delay or release tails as well as rogue audio remnants when pausing play.



Signal control by play_20220629s.jpg
Signal control by play_20220629s.jpg (169.81 KiB) Viewed 1591 times
Last edited by Alphagem-O on Thu Mar 30, 2023 8:39 am, edited 1 time in total.










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