When a saw or square LFO jumps from min to max, it creates a multispectral artifact that sounds like clicking and is difficult to cover up or remove entirely. (It's probably due to the high-frequency nature of the jumps..?) Sometimes the clicking has percussive potential in a song, but a lot of the time it's a nuisance.
In the video you can hear the clicking artifacts as the LFO amount is adjusted.
This happens all the time in other synths and DAWs. I typically smoothen out the high-frequency parts of the LFO shape to fix it.
Is it possible to introduce an "attack" parameter to the LFO shapes to smoothen out that jump from min to max? A linear interpolation over some number of milliseconds from the minimum to the maximum amount?
Saw-wave LFO clicking in MiniSynth
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Re: Saw-wave LFO clicking in MiniSynth
That's not a bad suggestion. I don't know if t...