Harmor GUI layout concept - optimized for Synthesis

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N_K
Wed Apr 28, 2021 8:39 pm

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Harmor GUI layout concept - optimized for Synthesis

This is a suggestion for a new, optional GUI layout for Harmor, intended to make synthesis and sound design workflows faster and easier.

If realized, it would ideally be user-selectable, as alternative to current layout so that nothing would be taken away from existing users. User would be able to select (from the top-left menu) the current GUI as "Player Layout", and this one as "Synthesis Layout".

Harmor GUI - Synthesis Layout Concept 2021-04-28 1550 [100 percent at 1664x963] .png



Requirements from user:
  • minimum 1920x1080 pixels display recommended (100% UI size is 1664x963px)

Requirements from developer:
  • some new GUI code for drag & drop of modules
  • adjustments of control placings
  • no core functionality modifications needed - this is GUI only :)

Operability / usability benefits:
  • "image selected column" easier to use, due to both selector (in IMG) and shape (in ENV) being visible at the same time
  • activated Articulations and Mappings easier to see (permanent list on the left works as primary selector, secondary selector as tabs like in Sytrus)
  • better visual separation between Part and Global parameters
  • better visual indication of modularity (WYSIWYG drag & drop rearranging of modules)
  • most of functionality on same screen; no need for ENV-IMG-FX-ADV tabbing
  • larger Envelope / Articulation / Mapping window for editing convenience



In addition to what's visible in the image, these improvements would be useful:
  • ability to turn OFF the zoom autoreset in Envelope / Articulation / Mapping window. When OFF, it would always shows last user-set zoom level for each shape/articulator/map.
  • backgrounds of Envelope / Articulation / Mapping etc. window could have user-selectable vertical line intervals (10%, 20%, 0.10, 0.20 etc.)




Apologies for this being a straight-up bitmap rearrangement from screenshots.
I'm sure that if work on something like this would be greenlighted, devs would have plenty of ideas to further refine the realization of "WYSIWYG / Everything Always Visible" concept.


NOTE: this is initially posted in Harmor subforum instead of TODO, so that other users would be more likely to notice and comment on the idea.

Attached also a Hi-DPI version.
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Hevy (IL)
Technical Support
Thu Apr 29, 2021 10:52 pm

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Re: Harmor GUI layout concept - optimized for Synthesis

Actually, that looks kinda cool. Another approa...

liberaltugboat
Fri Apr 30, 2021 8:25 am

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Re: Harmor GUI layout concept - optimized for Synthesis

N_K wrote: ↑Wed Apr 28, 2021 8:39 pm This is a ...
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