Creating Precision Scripted Envelopes / Maps?

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zippy731
Sat Apr 13, 2019 1:40 am

1 x

Creating Precision Scripted Envelopes / Maps?

I assume that under the hood, GB time and .fnv files are just a series of points (locations, types, tension, etc)

I've got a number of GB ideas which are rather complex to program by hand.

For instance, I would like to make a gate envelope that accelerates (shorter times) as it approaches the end of a bar. Easy to imagine, but hard to program by hand, and very inflexible once you've programmed by hand.

I did try to import an audio file with the shape I want, but the "analyze audio file" wasn't precise enough for my purpose.

I could easily build a text file or spreadsheet with a sequence of coordinates to accomplish what I'm trying to do.

Is there any method to "code by hand" a time envelope (.fnv file) and upload it into Gross Beat?



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