hello!
I'm using the random function in the peak controllers LFO to modulate a bunch of parameters to record long sound design files for later chopping. After a certain amount of instances, the values seem to conform on chunks of parameters, despite having different modulation sources (different peak controllers). I recorded screencap and attached the flp. The only certain thing is that it seems FL can only handle so many random LFO's. Did not expect this from Patcher or FL, normally the sky is the limit with experiments like these.
Attached is .flp and a video of my problem. I'm up to date, 20.8.4 2576. As you can see, five parameters in delay 3 modulated by random lfos. They each go through the xy controller for smoothing. they also have a random lfo in front of them modulating each speed. Video shows how it performs here, and as you can see three parameters do exactly the same. Anyone know what this is and how to fix it? Thanks!
oh and general specs:
CPU: AMD Ryzen 9 5900HX with Radeon Graphics 3.30 GHz
RAM: 16gb
win 10
bug: Peak Controller Random LFO's values conforming
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bug: Peak Controller Random LFO's values conforming
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- Technical Support
- Tue Dec 07, 2021 10:51 am
Re: bug: Peak Controller Random LFO's values conforming
Hi there
Unfortunately peak controller's rando...
Re: bug: Peak Controller Random LFO's values conforming
I appreciate the quick response. Regarding work...
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- Technical Support
- Tue Dec 07, 2021 11:46 am
Re: bug: Peak Controller Random LFO's values conforming
Hello again
fruity formula controller has seed...
Re: bug: Peak Controller Random LFO's values conforming
sweet! working out an alternative with formula ...