I found an erroneous behavior with the "Create DirectWave instrument" function when we activate the "loop" function (to capture long sounds) during sampling process (VSTi capture).
Not with all, but with some VSTi (Kontakt, Roland SRX among others) the sampling function seems not to apply a total "note off ~silence" with going to the next note (when sampling the sound of notes). The result is that some notes have, in their first milliseconds, the sound of the previous note's release, which produces false note starts.
The way to get around this behavior is to reduce (switch off) the release of the sampled instrument (VSTi) to a minimum and/or to disable any reverb/delay effect. But this is a pain to do and sometimes I want to keep the FX.
At first sight, we could conclude that the problem comes from the VSTi (Kontakt, etc.) since this doesn't happen with all VSTi's, except that the "Create DirectWave instrument" function is also at fault since this behavior doesn't occur when I use other capture software that allows to automatically capture~sample VSTi's (Extreme Sample Converter, Soundlib Samplit, Sample Robot, etc.). By the way, if I open the VSTi version of FL Studio in one of these softwares, in order to sample a VSTi that I open in the VSTi version of FL Studio, the notes are sampled correctly! This, by deduction, implies that the problem comes from the source that capture samples and not from the plugin that is sampled.
So this needs to be fixed in FL Studio, because the "Create DirectWave instrument" function generates false note starts when we sample plugins (long sound with release and/or with reverb/delay, etc) with the loop function enabled.
I could post a video if necessary, but it's very easy to reproduce the phenomenon:
Open an instance of Kontakt, for example, and load an instrument with a long sound (for example an orchestral string). Leave the release of the Kontakt instrument as default (enable) and/or increase it a little bit, leave the reverb and, with the "Create DirectWave instrument" function, choose [Stop Max to length] - [Max length 6s] - [release after 6s], activate the loop function (with start point at 2s and let others values by default) and, to increase the perception of what I want to demonstrate, in the "Sampling options", at the top, set a value of 6 for "Keys per zone" (the fact that there are 6 notes~semitone apart will make the end of the sound of the previous note very audible at the start of the sound of the next note).
You will get something like this:
listen carefully to the very first milliseconds!!
Note#1: this behavior has been happening since several years already. So since several versions of FL Studio, as well as with the latest one I just downloaded and installed. And, in the course of time, I've tried several different settings (Stop Max silence, etc, etc.) and it doesn't change anything.
Note #2: why don't I use one of the other software that I have to sample my instruments? Because the automatic loop function of Create DirectWave instrument (and Edison) is the best that ever existed! It makes perfect loops, much better than any other software I have used for almost 25 years. Unfortunately, when using Edison, it's impossible to apply loop automatically to several samples, because Edison does not have batch processing
Bug with Create DirectWave instrument
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Bug with Create DirectWave instrument
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- Site Admin
- Mon Sep 06, 2021 7:24 am
Re: Bug with Create DirectWave instrument
(moved to Techsupport)
Re: Bug with Create DirectWave instrument
Someone tried to replicate the bug?
Re: Bug with Create DirectWave instrument
Can I just have a confirmation that a staff mem...
Re: Bug with Create DirectWave instrument
I did some more testing and found that the prob...
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- Technical Support
- Mon Sep 20, 2021 7:55 pm
Re: Bug with Create DirectWave instrument
Hi there.
Sorry for this long delay.
It seems ...
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- Technical Support
- Tue Sep 21, 2021 3:54 pm
Re: Bug with Create DirectWave instrument
The developer for Directwave had a look into it...
Re: Bug with Create DirectWave instrument
I will test when I come back to home. And thank...
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- Technical Support
- Wed Sep 22, 2021 10:51 am
Re: Bug with Create DirectWave instrument
Hi there
Let us know about your results.
Re: Bug with Create DirectWave instrument
Evyi wrote:Does it work if you change the polyp...
Re: Bug with Create DirectWave instrument
Any news? Developments? Did you reproduce the b...
Re: Bug with Create DirectWave instrument
Any news?
The problem still hasn't been fixed...
Re: Bug with Create DirectWave instrument
I can confirm this is an issue I experience too
Re: Bug with Create DirectWave instrument
Thank you for your support Zouack! Hopefully a...
Re: Bug with Create DirectWave instrument
I've had the exact same problem for many years....
Re: Bug with Create DirectWave instrument
Is the original instrument sound moved forward ...
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- Technical Support
- Tue Apr 18, 2023 8:00 pm
Re: Bug with Create DirectWave instrument
Sorry, I asked the devs again to check it and s...
Re: Bug with Create DirectWave instrument
Hey - I'm looking into this. Got a few things t...
Re: Bug with Create DirectWave instrument
Thank you ZXDunny and Hevy. Many of us have bee...