OK I just downloaded a very nice project by Mehran Abbasi here, and I was trying to "reverse-engineer" some internal link routings. Reverse-engineering someone else's work is a good way to learn BTW.
In the above screen capture, there is an automation clip linked to a parameter named "Filter #2", so I want to see the actual knob that this envelope is controlling. There is no way to do this other than to look at each one of the hundreds of plugin instances used in the project and observing each knob for changes. In this example the envelope rate of change is slow, which makes it extra hard to visually identify a moving knob. It is also possible that several knobs are moving at the same time, making the task even more difficult. Furthermore, the clip name could have been changed by the user to something else, for example "Ducking envelope" (which is then linked to several parameters), so it is possible that the envelope name and the linked targets bear absolutely no relationship.
In the channel settings window it is possible to double click the target mixer track number and the mixer opens with the target track selected. This is also needed for clips (automation, audio and score). Here is a way in which this could be done:
In this example the sub-menu shows all the parameters that are being controlled by that one envelope (one-to-many scenario). Naming convention would be something like <Plugin instance name> - <Param name>. The "Plugin instance name" is basically the caption on the plugin title bar (or Mixer - <channel name> if the target is a mixer parameter), and it is up to the user to name plugins meaningfully and uniquely to avoid confusion. Clicking the target param in the sub-menu would then open the plugin containg the linked param, or the mixer or whatever the target is, and maybe even move the mouse automatically to land on top of the knob/fader/button (perhaps as an option). I remember seeing something like this in Logic for locating menu items (maybe it's a feature of the Mac OS).
I forgot to add this to the picture, but it would be even more useful if the list showed the "complete path", so to speak, to the parameter. For example, "Sytrus #2 - Main - Modulation X".
The menu would be available for any type of clip in the playlist. If a score clip contains automation curves, the target params are also shown in the list.
Reverse-engineering linked parameters
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Reverse-engineering linked parameters
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Last edited by Scoox on Fri Aug 02, 2019 5:55 am, edited 3 times in total.
Re: Reverse-engineering linked parameters
Not ideal but for now you can go to Current pro...
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Re: Reverse-engineering linked parameters
Defintely not ideal LOL!! If it is my project I...
Re: Reverse-engineering linked parameters
The automation workflow's biggest weakness is c...
Re: Reverse-engineering linked parameters
danaf wrote:The automation workflow's biggest w...
Re: Reverse-engineering linked parameters
Just wondering if there are any plans to improv...
Re: A way to easily locate target plugin from linked automation clip
definitely second this!
make things a lot easi...
Re: A way to easily locate target plugin from linked automation clip
It's on the todo list which can be found here. ...
Re: Reverse-engineering linked parameters
nucleon wrote:Not ideal but for now you can go ...