Loudness compensation/gain matching et cetera is a huge boon for making mixing decisions, it's one of the most important methods to ensure we aren't tricking ourselves into thinking a move made on an EQ, saturation or compression are plugin are improving the sound just because suddenly the sound is louder.
- Could have it as a "toggle" available in each mixer track
- Could have it as a native plugin (one pre, one post)
- Could make it part of patcher, as a toggleable option
And unless it was based on RMS (I think), it would inevitably also be a bit of a weird, maybe cool sound design trick (like in UA BYOME if anyone's familiar), using automatic gain compensation to turn your blurred sounds back into their transient-heavy dynamic profiles if say you've heavily reverbed a drum kit for instance, or inflating your gated sounds back to their original dynamics... etc. (And so for that reason, having it inside of Patcher might be a helpful container, unless it's easier to implement as a new plugin).
Loudness Compensation
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Loudness Compensation
Loudness compensation/gain matching et cetera i...
Re: Loudness Compensation
Funny I was just gonna post something similar. ...
Re: Loudness Compensation
Yes! Toggleable LUFS loudness matching on the e...