Hi,
There's possibly something I'm not understanding about the way video sources are added in the "Add content" tab. I was testing a setup that was running around 45 fps and often up to 60 fps. Only two video's used with one being mapped onto an object. But when I added a BufferBlender the frame rate dropped right down to 17 fps. When I removed a lot of video sources from "Add content" (47 of them) just leaving the two video's I'm using, the frame rate jumps back up to 45 - 60fps. What is going on here ? Is ZGameEditor Visualiser for some reason playing all those video's in the background ? I had assumed it would only use them if they are referenced in an effect. Is this a bug, or am missing some feature of the "Add content" part of ZGameEditor Visualiser ?
The screen shot shows operation WITHOUT the many video sources I had loaded in Add Content.
Slow when lots of video content added even when its not being used
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Slow when lots of video content added even when its not being used
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Re: Slow when lots of video content added even when its not being used
Hi,
I think the problem here is that Buffer Bl...
Re: Slow when lots of video content added even when its not being used
Thanks. Yes, I wondered where all those other v...