Soundfont Player CPU optimization

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mdfrankaudio
Tue Feb 20, 2024 2:28 pm

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Soundfont Player CPU optimization

The CPU usage seems to go up quite considerably with the new 64-bit version, especially noticeable with duplicate instances, even if the soundfonts loaded for each are tiny (around 1MB or so each).

I'm wondering if it's possible to optimize the performance for this so it matches more closely to the 32-bit version, where I can practically load a 100 instances without my CPU breaking a sweat. I can load around 15 or so with the 64-bit version before the CPU usage goes way up in comparison and I get audio glitches during playback. Thanks!

Something that might help: I notice with the 32-bit version that it's somehow "linked" to other instances of it in the project as RAM usage doesn't increase when I duplicate them in the channel rack (if they have the same soundfont loaded in them), something the 64-bit version doesn't seem to do.

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