Something I've been using ZgeVis for

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xkmerlz
Tue Feb 03, 2026 6:39 pm

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Something I've been using ZgeVis for

I wasn't sure where else to post this, but I felt like showing some of my rather niche but for me incredibly well working use case - creating tailor-made visuals for rave events in virtual reality. I'll try to keep this short but I'll give it an explanation. :D

In mid-2022 I found myself in an underground rave scene on a social VR platform. Turns out, people in there run venues and have DJs perform livesets just like the real deal. And at first I simply attended, then played a couple sets, then a few more and then I ended up running events myself. (Happens to the best of us I assume?)

And the way this works is: People meet in virtual worlds, at a maximum of 80 people in one "instance". Each world can have one or more video players inside of them, and in one of those "instances", everyone listens to the same livestream. Most of the video content goes onto "screens" inside the virtual venue, some of it is pixel data for DMX-powered lighting. It's a bit of a long preamble, but it explains what you're seeing here.

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-> (here's a quick video i put together for this post, that might explain it even better than my words can!)

I've been using ZGameEditor Visualizer to create visuals tailored towards specific screen setups. What makes the workflow with FL and this so unseeming stock plugin so insanely good is that I don't have to leave FL outside of creating some assets to import into my composition. I can just create the whole final composition, both the visuals and the audio in one FL project file!

In the second screenshot you can see the ZGE patch for this specific stage design and video/UV layout. Granted, this could probably be done with a few less layers in mind, or in some way more performant, but it absolutely did the trick.

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This event in particular had 8 DJs - that's where arrangements come in handy. Just have each intro stored in a different arrangement so if you need to render something you don't have to bother with setting markers. How practical!

I've been singing praises about FL Studio and this plugin in particular to many of my friends and fellow producers, and more often than not are simply blown away that any of this is even remotely possible, let alone with this quick kind of workflow. Insanely well done job, IL.


Oh, and last but not least: If this post somehow doesn't belong here feel free to take it down and I'm sorry, just wasn't sure where else to show this off. :)

VilleK (staff)
Wed Feb 04, 2026 8:35 am

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Re: Something I've been using ZgeVis for

Thanks for sharing this interesting project. I'...

WhiskeyPriest
Wed Feb 04, 2026 1:46 pm

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Re: Something I've been using ZgeVis for

That's brilliant! Very original idea. And yes, ...

xkmerlz
Fri Feb 06, 2026 7:55 am

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Re: Something I've been using ZgeVis for

WhiskeyPriest wrote: ↑Wed Feb 04, 2026 1:46 pm ...


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