Hey,
First post here!
Not really sure how to explain what I'm looking to do but I'll try:
I create mixes for a DJ Record Pool and also for my own channel on YouTube. I edit a lot of videos on DaVinci with stock footage, however I've only just recently discovered this ZGameEditor Plugin. I LOVE IT!
Aside from being painfully slow, it's great. I understand FL Studio is music software so I'm not expecting this to be possible but I tried to do this through creating a second instance of ZGameEditor and attempted to use automation clips to add a "second" instance of it so I could continue creating different visualisations through the mix (mixes are around 45 minutes to 1 hour) but this doesn't work in the way that I wanted.
Essentially, I want to use FL Studio and ZGameEditor Visualizer to create multiple visuals over the course of an entire mix which changes when I see fit, for example during mixes and track changes. I believe I could probably do this manually but it would require a lot of individual rendering on multiple FL Studio projects, to then import them into Da Vinci to them line up the tracks so the visuals bang on the beats, this would be very time consuming.
So my question is: is any of this possible within the software and FL Studio? Treat the FL Studio and plugin like a video editor where I can have multiple instances of ZGameEditor which fades out and fades in where I see fit? I don't believe this is possible as each instance of ZGameEditor requires me to export the file within the actual plugin, rather than the FL Studio project.
I think I've explained this to the best of my ability but if anybody needs any more information, please let me know!
Create more than 1 ZGameEditor per track?
Return to “ZGameEditor Visualizer forum”
[You can only see part of this thread as you are not logged in to the forums]
Re: Create more than 1 ZGameEditor per track?
Oh, do I have some news for you!
I just relea...