I just have started new project and thought about possibility to change some parameters of loaded .fst ZGame presets as image source. For example imagine created 'test.fst' file which consist of 2 layers only. Circle (from HUD Prefab for example) with alpha parameter programmed by automator (second layer) with fixed frequency (rate). Now load ZGame and add test.fst as image resource. Then somehow change 'blinking' frequency of circle - automator rate If is not possible maybe it would be good to make some macros.
I wish to see this scenario in the future:
Just load preset to image sources, load image layer and assign 'test.fst'. Then 'blinking' rate parameter appears at the top of 'Image' layer for example which can be easiliy changed / automated in current ZGame instance.
Of course 'blinking' rate can be marked somehow in test.fst directly for operation described above.
This post looks very messy but if it is not clear just ask me
contains the latest version of our visualizer plugin (replacing Chrome)
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