Please a way to make FL's generators' polyphony = monophonic hardware synthesizers

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D3Mens
Sun May 21, 2023 8:44 am

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Please a way to make FL's generators' polyphony = monophonic hardware synthesizers

Here the original post:
A way to have Polyphony=1 (ALL env retriggering) and Mono behaviour (next note not killing previous)?
D3Mens wrote:
Thu Apr 15, 2021 7:32 am
Hope the title is enough to explain the question.

Is there a way to have the best of both in the same way as monophonic synthesizers behave?


What I need is:

-Be able to retrigger all the internal envelopes of a synth (cutoff env, volume env, etc) each time I press a note.
- Polyphony to 1 does that but kills completely the previous note
- Mono can't do that but the previous note is not killed

-If I press and keep pressed two notes (e.g C first and G next), G will kill C, but once I release G it will play C again
- Polyphony to 1 can't do that,
- Mono does that but can't retrigger envelopes

So none of these ways can achieve this simple behaviour. What am I missing?

I was pretty sure there was a way to achieve this. It seems pretty basic to me.

Thanks for your help

I really hope in a simple solution that doesn't need VFX modules to be set-up.


Thank you

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