
Quick demonstration:
https://www.youtube.com/watch?v=2gjT8OrJeow
This demonstration uses 3 of these effects in a row to simulate diverse noise:
- the 1st produces small dot-like scratches
- the 2nd generates the bulk of frequent noisy scratches
- the 3rd draws a strong, noisy line very infrequently
Original Shadertoy code for reference:
https://www.shadertoy.com/view/X3sGWl
Shadertoy to ZGE conversion tool:
https://r3v1z3.github.io/shadertoy2zge/